Microsoft Inclusive Design (opens provider site in a new tab)
Microsoft's methods and toolkit. Reframes accessibility as a source of better products.
From problem framing to shipped product — discovery, validation, and systems.
15 picks · 10 free · 14 providers · curated by Rowland Kuru
Editor's intro
Product design is UI/UX with a wider lens: deciding what should be built at all, not just how the screens look. Product designers spend as much time on problem framing, customer conversations, and trade-offs with engineering as they do in Figma. This feed gathers resources on that whole loop — discovering a real problem, testing solutions cheaply, and shipping something that works.
If you're coming from visual or UX design, the discovery and scoping picks will stretch you most. If you're coming from product management or engineering, spend time in the UI/UX feed as well. The common thread is humility: most ideas fail when they meet real users, and good product designers find that out early and cheaply.
Start here
IDEO's design thinking resources are a free, compact introduction to the process that shaped a generation of product teams: empathize with people, define the problem, generate ideas, prototype quickly, and test. Design thinking has been over-hyped and sometimes turned into sticky-note theater, but its core habit — understanding the problem before committing to a solution — is exactly what product design requires. Read it for the mindset, then use the practical picks in this feed to put it to work.
Microsoft's methods and toolkit. Reframes accessibility as a source of better products.
Large-scale e-commerce UX research. The free articles alone improve most checkout flows.
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Framing problems, talking to users, and testing ideas cheaply before anything gets built.
Practical guides to usability testing and surveys. Clear and tool-agnostic despite the vendor.
Free method cards and activities from Stanford. Great for running your first design workshop.
A business-school take on design thinking, with real cases. Good for designers working with executives.
How to talk to customers without them lying to you. Short, funny, and immediately useful.
Discovery habits, scoping, prototyping sprints, and presenting design decisions to a team.
Behind-the-scenes posts from Figma's designers and customers on process, systems, and craft.
A searchable library of real app screens and flows. See how others solved a pattern in seconds.
Basecamp's free book on scoping work into six-week cycles. Designers and PMs both benefit.
Which research method to use at each stage of a project, on one page. Keep it bookmarked.
How to present and defend design work to stakeholders — the skill that marks senior designers.
Teresa Torres' weekly habits for talking to customers. The modern standard for product discovery.
Google Ventures' five-day process for testing ideas before building. Run one and you'll be hooked.
Design systems, inclusive design methods, and research at scale.
Large-scale e-commerce UX research. The free articles alone improve most checkout flows.
Figma's publication on building and scaling design systems, with case studies from large teams.
Microsoft's methods and toolkit. Reframes accessibility as a source of better products.
Research, interaction, and interface craft — designing screens people understand.
BusinessDeciding what to build and why — discovery, strategy, and working with teams.
BusinessIdeas, customers, fundraising, and growth — learning from people who've done it.